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Maybe Im just saying this because Id defend Harry Potter to the ends of the earth. Some get better with time, some get worse. Vampires are electromagnetic, which is why they are hurt by sunlight (photoelectric effects), are solid but turn to dust when killed (they actually are dust, and their solid form is a magnetic shell), have superstrength (they can easily lift metal objects, and can use opposing magnetic forces to move their own body quite forcefully). (Incidentally has one of the worst magic systems in literary history). Its way too easy for me to make everything very logical with a specific and predictable reaction to every action, which is why Im trying to challenge myself with a more whimsical(?) Are there other applications that would make sense? Sandersons Second Law He has three great articles on building them, named after what he calls his three laws. If youre curious about setting/technological era, itll take place in two time periods; one in what would be Victorian times in our world, one in WWII time period. I've kept the descriptions short in order to mimic descriptions you'd often find in games and other franchises. Combustial (fire) Light That wall of gobbldygook was as far as i got (there were a few story bits though; going to one of the factories and contending with the burgeoning AIs, people with unflattering mutations being exiled or outright killed, fear of the outside and of the disease, the worry that the holy artifact gifted by the gods(the jammers) is growing dim, whatever). Where does it source its power? All benders in Avatar, safe for the Avatar themselves, can only control one element, one source of power. The duration for using paint is limited and if your paint bottle runs out life will slowly start to sap out of you. Most often, the source of magic itself comes in different types that create different effects. All magic can be learned by anyone, its just that the magic they didnt inherit will be harder to learn. That would then explain why accidential magic can happen when someone is enraged or otherwise under emotional pressure its triggered subconsciously. And he will not give them of his own free will, and thou wilt not be able to compel him. And in the middle of this whole tale theres this wild, fantastic, wooly list about a page and a half long of all the Welsh heroes with their very Welsh names, and their daughters and retainers and wives and servants and shields and hounds and spears (their three spears were three gashing glitterers; their three shields were ) that Kilhwch invokes to King Arthur, his cousin, to beg of him the boon that he loan the services of the mythical heroes and knights who are Arthurs retainers, to achieve the quest of finding this maiden Olwen who hes hopelessly in love with simply because his jealous stepmother described her legendary beauty to him though no one in the world knew where she lived or how to find her and put upon him a geasa to have no bride but her. How might someone with an unusual background or extraordinary dedication take magic either a step further or a step in a new direction? Whether you're a writer, game developer, or just someone with a creative mind, the Magic Type Generator will help you create random content quickly and easily. Again, you can have variance if there are rules that explain it. However, then I realized a key problem: Could I make this a logically consistent system? If there are important mines in your world, for example, it might make sense for magic to come from metals. SO, strangely inspired by a Looney Tunes skit, staring Daffy Duck (https://www.youtube.com/watch?v=Xi_hcwB8i64 ), I came up with a system of Runes that could be strung together to create different spell effects that way, through their understanding of the Runes (and the underlying mechanics, which was NOT immediately revealed to the Player), Players could effectively reverse engineer opponent spells, Counter-spell and undertake other such wizardly endeavors. Basically the spirits want more knowledge of the human world, to experience it through human eyes. Magic would be cheaply acquired from soil the plant cant grow in, and they wouldnt have to worry about getting sick from overeating it. The houses are merely there to spark rivalry, they have no deeper meaning for the magic or the story. Thats cool. Everyone has their own power level amount of energy they can produce in one go. Skill also plays a part, and is determined by both intelligence and creativity. They cant use magic at all. If Luke needs guidance to hit that exhaust port, the Force can guide him. : A magical source is where the magic comes from. In the Shadow and Bone series by Leigh Bardugo, all Grisha have to serve the King. It could make for some interesting stories devout priests who get power from their deities versus irreligious wizards who use their own will as magic, bio-mages who draw upon the weak but flexible power of living organisms versus geo-mages who draw upon the mighty yet unsubtle power of the land itself, Incidentally, all examples you have given, Cay Reet, are about how (most) magic-users cannot use all types of magic; do you think that a system in which magic-users could learn all possible magic (at least theoretically) but what is possible for magic in total is strictly limited could work? Check out my other generators Terrifying. moving more slowly, using other abilities less effectively, taking more hits), and the hero tries and fails to use the ability when theyre already at their limit, then we come to understand exhaustion as a real limitation that doesnt just go away as needed. Its easy to mix up rational magic with whats often referred to as hard magic. I think youre overthinking things a little in your example. It has been decided that the human body is too impure of a vessel, being asynchronous with the rhythms of nature, to successfully accomplish this with sunlight. Mana could be used right from surrounding world or produced from other types of energies. Soft magic is vague, undefined, and enigmatic. In general, hard magic should solve problems for your protagonists, while soft magic should cause problems for your protagonists. The story looks like a fantasy story at first, with characters manipulating threads or ley lines. *squeals* Chris you are my hero and your articles inspired me to try writing and you are very, very, very awesome *squeals* Mistakes as huge as that one turn people off reading your stories. However, those impulses are weak, and air is not a good conductor, so I dont think such a detection would work (Im not even sure in water). Though there is an international standard for magic spells, certain cultures practice magic in different ways pertaining to either their culture, beliefs or lifestyles. Absorb Project Summon Dispel Protect Destroy Restore. (plants take the water from the ground and transpire it at night, so its balanced in some sense) If thats not the case(scientific understanding of the world), how do they explain a fire dying out or lightning? That will keep your characters from going deus ex machina at you (meaning suddenly doing something they shouldnt be able to, just because you need them to). Or you could simply say that air is good for dodging, while earth is good for blocking. All magic is fueled by mana, a form of energy found in all living organisms. Hey, dont know if anyones still commenting on this but here goes. Calm Creature. Also, I read that chemical changes play an important role, and those probably cant be detected externally at all. Make magic tricky and fickle. When the nanites were first created, their creators by which I dont mean their society, but their specific inventors failed to contain them, resulting in a plague similar to the Grey Death. Project | Fire | Destroy | Item In addition, the spells available for use arent completely based on nonsense, or taught completely irrationally. First, the magical system is based off European history and mythology. There are plenty of stories where power just keeps building and building, which eventually makes the characters at the beginning of the story weak in comparison even though they were seen as incredibly powerful at that time. Is it connected to religion or religions of your world (since something based on the principle of good and bad [if you have to keep that, use evil instead of bad] should have a connection to religion)? This allows for the reader to know what is or isnt possible. I think the easiest way to explain how magic (any kind, really) affects the world is through will. Or you blame all psychic powers on quantum and be done with it, but I doubt you want to take that way out, otherwise you wouldnt have been plotting that much already. Instead, I would work on getting the rational rules for how this nanite magic work nailed down really well, and make sure you have lots of limits, and ways in general for that magic to stop working. Harry Potters magic is not irrational. The first and probably most important aspect of magic is its source. And theres nothing less exciting than a story where the protagonists can escape from any danger just by wishing it away. It is believed in this world, at least by this group of acolytes, that the nighttime is caused by plants absorbing the sunlight, and the dawn only comes because the Living Mother has taken it into her hands to manually restore the balance and takes back the light. In many worlds such as Star Wars, this force is generated by living things. Interesting perspective on the Harry Potter magical system. Ask yourself what effects will help your protagonists solve the problems presented in your plot, and what effects will be fun to write about. I originally wanted a free form system where just about anything was possible. I just made it up, I had no idea there was a magic system out there that was so similar. As I said, I was also inspired by depictions of psychic powers in fiction, so I used this idea to explain telepathy (immaterial minds were the same substance, so they could have a way to directly communicate with each other) and telekinesis (if thoughts could generate energy, then maybe they could create enough energy to affect outside objects as well). Thanks! To build this logic, start by thinking about three things: the effects, sources, and costs of magic. When a mage makes a contract with a spirit, what are they paying with? The size of those continental plates and their placement on the planet would be an arbitrary effect of nature, and so the magic they generate might reflect those arbitrary characteristics. However, even if we have energy available, there is still always the problem of directing it. Why should I only have one source of magic? For Light and Darkness, Shade will be their name. Waving around a wand isnt as simple as you bang it out to be. What I really dont like about this article is the formula on how to create a magic system. Furthermore, mages can form contracts with faeries (another race in my world) to harness their powers. Our physical universe is merely the extent that we can see with our mortal Perceptions limits. Does it just move objects/parts of object? In the fourth book, Harry doesnt know any flying spells, so he uses the Summoning Spell to call his broomstick. There are 2 other different types of magic to do with Time/Space & Meta Magic of youd like to hear more about the magic from the novel I wrote. Once again, grab a sheet of paperthis time to brainstorm magical sources. However, as we are all well aware humanity and its constructs are fragile things and some event happens that upsets the norm; war, a terrorist attack on these factories, solar flare, etc Regardless this event causes a change within these factories, the main computer systems get a little bit fried, perhaps even gain a modicum of self-awareness. If you actually have light magic and youre just not telling them until later, then great; youve foreshadowed without even trying. Why you should create a rational magic system as a writer? (oops, forget this one!). This generator gives you names for their various alliances, covens, and clubs. This is the first step in learning magic, for depending on what Primal theyre affiliated with, their magic may not be useful at all times (a Sun mages magic is severely weakened at night, and an Earth mage is practically useless out at sea) and they need to rely on their mana for defense and offense. Some feel cohesive; others feel random. Both have always existed since the beginning of time and revolve around each other in order to exist. 6 Key Questions To Ask When Creating A Magic System Prime / Mana worked a little differently, in that each rune slot had a certain number of Mana-Points that could be applied, up to a value equal to the Players skill/level. By the time of my story, the nanites have taken up residence pretty much EVERYWHERE. Another way of looking at sources is from a material point of view. If you want conservation of energy, you could show those who use specific powers, magical or psychic, having to replenish that energy in some way (through food, meditation, or something similar). I have seen several people on StackExchange Worldbuilding, for instance, and commenters on the HPMOR fanfic, talk about how changing natural laws can cause problems and criticize many writers lack of thought about this. Life I will say that I do enjoy thinking about all of these issues. Different for the TV series, of course. Can a magic user be identified by their clothing, appearance, or some other distinguishing physical factor? Anyway, before I get onto the reply for this comment, Ill briefly reply to your other comment (the one which mentioned an alternate magic system for Harry Potter at the end, which I couldnt reply to in that comment thread). You can find that kind of magic partially in a system like Magic The Gathering (which has earth, fire, and air I think its been a while).

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