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These changes should allow for smoother gameplay. Create a temporal anomaly, negating damage and effects of the next hostile skill or trap. The season pack containing pretty much everything being released in Season 7 will be available for purchase! Time is limited. In celebration of a new 4v4 mode, Cobalt Protocol, Eternal Return is giving away a 2-Character + 2-Skin Bundle for its players. You can upgrade your ER Pass to ER Plus by purchasing ER Pass Upgrade. Eternal Return - Season 9: Class of '23 on Twitter Event Period: Dec 30th, 2021 16:00 ~ Jan 2nd, 2022 16:00 (PT) How to participate: Use the coupon code to earn your juicy NP! (300 NP in total!). The item will not double count for both you and your ally when found, but rather prioritize your own need. The Overwhelming Strength in Cobalt Protocol will now properly block Grounded effects when Unstoppable. 19C, Lockhart Ctr., 301-307 Lockhart Rd.WanChai, Hong Kong. Please dont hold back on your feedback and questions so that we can improve Eternal Return and make it more fun and enjoyable for you. Redeem this code to get free gifts. Eternal Return is a unique MOBA/Battle Royale/Survival mix that combines strategy, mechanics, and cool characters. 60/115/170/225/280(+Attack Power 70%)(+Skill Amplification160%) 80/135/190/245/300(+Attack Power 40%)(+Skill Amplification 170%), Damage 30/60/90/120/150(+Attack Power 25%)(+Skill Amplification 100%) 45/75/105/135/165(+Attack Power 25%)(+Skill Amplification 120%), Damage 30/55/80/105/130(+Attack Power 20%)(+Skill Amplification 80%) 40/65/90/115/140(+Attack Power 15%)(+Skill Amplification 70%), Damage 50/75/100/125/150(+Attack Power 35%) 65/95/125/150/185(+Attack Power 10%)(+Skill Amplification 20%), Damage 60/90/120/150/180(+Attack Power 50%) 70/105/140/175/210(+Attack Power 15%)(+Skill Amplification 25%), Damage 150/250/350(+Attack Power 80%) 200/325/450(+Attack Power 30%)(+Skill Amplification 80%), Damage 20/40/60(+Attack Power 60%)(+Skill Amplification20%) 25/50/75(+Attack Power 10%)(+Skill Amplification 35%), 1st Hit Damage 20/40/60/80/100(+Attack Power 25%) 20/50/80/110/140(+Attack Power 10%)(+Skill Amplification 25%), 2nd Hit Damage 30/50/70/90/110(+Attack Power 30%) 30/80/110/140/170(+Attack Power 15%)(+Skill Amplification 30%), Projectile Damage 40/50/60/70/80(+Attack Power 35%) 40/65/90/115/140(+Attack Power 20%)(+Skill Amplification 30%), Mark Damage 45/75/105/135/165(+Attack Power 35%) 45/75/105/135/165(+Attack Power 20%)(+Skill Amplification 20%), Collision Damage 30/60/90(+Attack Power 40%) 30/60/90(+Attack Power 30%)(+Skill Amplification 25%), Flip Damage 130/260/390(+Attack Power 100%) 130/260/390(+Attack Power 70%)(+Skill Amplification 120%), Damage 10/40/70/100/130(+Attack Power 30%)(+1/3/5/7/9% of Lenoxs Max HP) 30/60/90/120/150(+Attack Power 20%)(+Skill Amplification 40%)(+1/3/5/7/9% of Lenoxs Max HP), 1st Hit Damage 20/30/40/50/60(+Attack Power 30%) 20/35/50/65/80(+Attack Power 20%)(+Skill Amplification 30%), 2nd Hit Damage 50/85/120/155/190(+Attack Power 60%) 60/105/150/195/240(+Attack Power 40%)(+Skill Amplification 60%), Damage 20/85/150/215/280(+Attack Power 30%) 40/100/160/220/280(+Attack Power 20%)(+Skill Amplification 50%), Damage 40/95/150(+Attack Power 70%) 40/95/150(+Attack Power 40%)(+Skill Amplification 20%), Damage 4/8/12(+Attack Power 12%) 4/8/12(+Attack Power 14%)(+Skill Amplification 5%), Damage 40/75/110/145/180(+Attack Power 40%) 40/75/110/145/180(+Attack Power 60%)(+Skill Amplification 30%), Damage 10/15/20/25/30(+Attack Power 20%) 10/15/20/25/30(+Attack Power 24%)(+Skill Amplification 15%), Shield 60/95/130/165/200(+Attack Power 30%) 60/95/130/165/200(+Attack Power 30%)(+Skill Amplification 30%), Damage 50/75/100/125/150(+Attack Power 35%) 50/75/100/125/150(+Attack Power 45%)(+Skill Amplification 20%), Damage 150/230/310(+Attack Power 50%) 150/230/310(+Attack Power 70%)(+Skill Amplification 100%), Damage 50/80/110/140/170(+Attack Power 40%) 50/80/110/140/170(+Attack Power 55%)(+Skill Amplification 10%), Damage 70/110/150/190/230(+Attack Power 50%) 70/110/150/190/230(+Attack Power 65%)(+Skill Amplification 15%), 1st Hit Damage 25/45/65/85/105(+Attack Power 30%) 25/45/65/85/105(+Attack Power 35%)(+Skill Amplification 10%), 2nd Hit Damage 25/45/65/85/105(+Attack Power 30%) 25/45/65/85/105(+Attack Power 35%)(+Skill Amplification 10%), Explosion Damage 100/175/250(+Attack Power 35%) 100/175/250(+Attack Power 40%)(+Skill Amplification 10%), 1st Hit Damage 15/40/65/90/115(+Attack Power 50%) 15/40/65/90/115(+Attack Power 65%)(+Skill Amplification 30%), 2nd Hit Damage 50/80/110/140/170(+Attack Power 70%) 50/80/110/140/170(+Attack Power 90%)(+Skill Amplification 50%), Damage 10/20/30/40/50(+Attack Power 20%) 10/20/30/40/50(+Attack Power 24%)(+Skill Amplification 20%), Damage 60/90/120/150/180(+Attack Power 40%) 60/90/120/150/180(+Attack Power 55%)(+Skill Amplification 40%), Min Damage 200/300/400(+Attack Power 50%) 200/300/400(+Attack Power 90%)(+Skill Amplification 100%), Max Damage 400/600/800(+Attack Power 100%) 400/600/800(+Attack Power 180%)(+Skill Amplification 200%), Damage 25/45/65/85/105(+Attack Power 35%) 25/45/65/85/105(+Attack Power 40%)(+Skill Amplification 30%), Enhanced Damage 28/56/84/112/140(+Attack Power 40%) 28/56/84/112/140(+Attack Power 55%)(+Skill Amplification 45%), Damage 80/135/190/245/300(+Attack Power 50%) 80/135/190/245/300(+Attack Power 70%)(+Skill Amplification 60%), Min Damage 40/60/80(+Attack Power 20%) 40/60/80(+Attack Power 30%)(+Skill Amplification 30%), Max Damage 100/150/200(+Attack Power 50%) 100/150/200(+Attack Power 75%)(+Skill Amplification 75%), Basic Attack Damage Increase: 105%+[Critical Strike Chance+Skill Amplification] * (75%+Critical Strike Damage Increase) 110%+[Critical Strike Chance] *(75%+Critical Strike Damage Increase), Damage 30/50/70/90/110(+Attack Power 30%) 70/100/130/160/190(+Attack Power 35%)(+Skill Amplification 15%), Initial Damage 45/90/135/180/225(+Attack Power 55%) 70/115/150/195/240(+Attack Power 60%)(+Skill Amplification 15%), Back Targets Damage 15/40/65/90/115(+Attack Power 55%) 30/60/90/120/150(+Attack Power 60%)(+Skill Amplification 10%), Damage 40/50/60/70/80(+Attack Power 30%) 40/50/60/70/80(+Attack Power 35%)(+Skill Amplification 10%), Damage 50/70/80/110/130(+Attack Power 40%) 70/90/110/130/150(+Attack Power 40%)(+Skill Amplification 15%), AOE Damage 25/35/45/55/65(+Attack Power 40%) 20/40/60/80/100(+Attack Power 35%)(+Skill Amplification 10%), 1st Cast Damage 40/70/100(+Attack Power 30%) 40/70/100(+Attack Power 40%)(+Skill Amplification 10%), 2nd Cast Damage 150/200/250(+Attack Power 60%) 150/200/250(+Attack Power 80%)(+Skill Amplification 20%), Damage 300/350/400(+Attack Power 40%) 320/400/480(+Attack Power 70%)(+Skill Amplification 30%), Damage 40/75/110/145/180(+Attack Power 45%) 50/85/120/155/190(+Attack Power 45%)(+Skill Amplification 15%), Damage 55/90/125/160/195(+Attack Power 45%) Damage 80/120/160/200/240(+Attack Power 20%)(+Skill Amplification 15%), Can be casted while casting Drape(Q), Catwalk(E), Strut(E2), Damage 50/80/110/140/170(+Attack Power 60%) Damage 50/90/130/160/190(+Attack Power 60%)(+Skill Amplification 10%), Shield 60/95/130/165/200(+Defense 30%)(+Skill Amplification20%) 60/95/130/165/200(+Defense 30%)(+Skill Amplification 50%), Damage 100/200/300(+Attack Power 100%) 100/200/300(+Attack Power 110%)(+Skill Amplification 25%), HP Recovery 50/100/150(+Attack Power 40%)(+Skill Amplification25%) 50/100/150(+Attack Power 40%)(+Skill Amplification 15%). The Skill Amplification System Revamp is a massive change that will affect most character skills, items, weapon skills, and Augments. Active itemsthat allow to use special skills will be added! After reviving, you can move to a desired area through the hyperloop. It is non-refundable if you reach over level 100 (maximum) by purchasing ER Pass Upgrade. Approximately 100 abilities will be adjusted to have cancellable post-cast delay. Then you can get all available coupons and deals in May. Casting time affects skill accuracy as well as the window of time to dodge. . Ever felt like it was doomed? Let's get into the whole new experiment! A new door has been added in the building in Dock. We will also give 2,170 Event NP to only one lucky subscriber! Eternal Evolution Gift Codes April 2023 - Pillar Of Gaming Meteorites will also not drop in the area anymore. Keep your eye on patch notes, posts, and the ER pass page. Piolo: Deflecting certain skills with Figure Eight (W1) will no longer trigger Piolos deflect multiple times. The new mode, Cobalt Protocol is played in two teams of 4 players. All content is subject to change upon actual update. Gain 1 stack per 1% HP lost in damage taken from enemy test subjects. With the new rework of the Skill Amplification system, a lot of the mastery, items, and characters had to be changed in multiple directions for compensations and adjustments.The 7 new augments and the introduction of the Escape mechanic should open up new strategies and plans for our survivors on Lumia Island. Play Eternal Return on your favorite platforms! When the new season starts, the existing season will automatically end and the new season will be activated, free of charge. *If you already own the item included in this Season Pack, you will receive a refund price of the character (A-Coin) and Skin (NP). 26. r/GFLNeuralCloud. All content is subject to change upon actual update. Also, skills that get multiple level points put into them during the early game end up having more impact overall than other skills. Damage 40/70/100/130/160(+Attack Power 70%) 60/95/130/165/200(+Attack Power 70%)(+Skill Amplification 60%), Damage 120/240/360(Attack Power 100%) 150/300/450(Attack Power 100%)(+Skill Amplification 50%), Glacial Field Damage 75/150/225(+Attack Power 20%) 100/200/300(+Attack Power 40%)(+Skill Amplification 10%), Damage 18/36/54/72/90(+Attack Power 15%) 20/40/60/80/100(+Attack Power 10%)(+Skill Amplification 30%), Extra Damage for hitting both hits 22/44/66/88/110(+Attack Power 40%) 22/44/66/88/110(+Attack Power 20%)(+Skill Amplification 40%), Damage 60/110/160/210/260(+Attack Power 75%) 60/110/160/210/260(+Attack Power 80%)(+Skill Amplification 40%), Dove Damage 120/175/230(+Attack Power 45%) 120/175/230(+Attack Power 20%)(+Skill Amplification 50%), Hat Damage 180/240/300(+Attack Power 75%) 180/240/300(+Attack Power 30%)(+Skill Amplification 90%), Shield 30/65/100(+Attack Power 30%) 30/65/100(+Attack Power 20%)(+Skill Amplification 10%), Damage 60/90/120/150/180(+Skill Amplification70%) 60/90/120/150/180(+Skill Amplification 40%), Enhanced Damage 90/135/180/225/270(+Skill Amplification120%) 90/135/180/225/270(+Skill Amplification 80%), Damage 50/80/110/140/170(+Attack Power 30%) 50/80/110/140/170(+Attack Power 10%)(+Skill Amplification 30%), Damage 160/220/280(Attack Power 35%) 160/220/280(+Attack Power 15%)(+Skill Amplification 35%), Heal per second 32/64/96(+Attack Power 40%) 32/64/96(+Attack Power 15%)(+Skill Amplification 25%), Damage 50/75/100/125/150(+Attack Power 50%) 50/75/100/125/150(+Attack Power 60%)(+Skill Amplification 10%), Damage 150/250/350(+Attack Power 45%) 150/250/350(+Attack Power 50%)(+Skill Amplification 10%), Damage 60/100/140/180/220(+Attack Power 50%) 60/100/140/180/220(+Attack Power 65%)(+Skill Amplification 25%), Damage 250/375/500(+Attack Power 175%) 250/375/500(+Attack Power 200%)(+Skill Amplification 60%), Damage 30/60/90(+Attack Power 35%) Damage 30/60/90(+Attack Power 10%)(+Skill Amplification 15%), 1st Hit Damage 25/45/65/85/105(+Attack Power 25%) 25/45/65/85/105(+Attack Power 10%)(+Skill Amplification 35%), 2nd Hit Damage 50/80/110/140/170(+Attack Power 45%) 50/80/110/140/170(+Attack Power 20%)(+Skill Amplification 40%), 1st Hit Damage 35/65/95/125/155(+Attack Power 50%) 35/65/95/125/155(+Attack Power 30%)(+Skill Amplification 60%), 2nd Hit Damage 50/90/130/170/210(+Attack Power 50%) 50/90/130/170/210(+Attack Power 30%)(+Skill Amplification 60%), DOT Total Damage 40/75/110/145/180(+Attack Power 50%) 40/75/110/145/180(+Attack Power 15%)(+Skill Amplification 40%), Damage 10/22/34(+Skill Amplification5%) 10/22/34(+Attack Power 2%)(+Skill Amplification 6%), 5 Stack Damage 20/70/120(+Attack Power 30%) 20/70/120(+Attack Power 10%)(+Skill Amplification 30%). You will find the each 3 coupon codes near the snowmen! COPYRIGHT 2020 NIMBLE NEURON CORPORATION. A virtual inventory will be created when wearing equipment that can use active skills. What's her true identity? Eternal Return - Facebook (Melee), Skill Amplification per level 1% (REMOVED), Recipe Change : Phoenix Gloves + Glacial Ice Leather Gloves + Glacial Ice, Recipe Change : Forged Destiny + Buddha Sarira Forged Destiny + Glass Pieces, Recipe Change : Autographed Baseball + Fire Trap Autographed Baseball + True Samadhi Fire, Skill Amplification per level 3% (REMOVED), Skill Amplification per level 2% (REMOVED), Recipe Change : Power Crossbow + RDX Long Crossbow + Moonstone, Basic Attack Amplification per level 1.7% (REMOVED), Recipe Change : FN57 + Feather Duster FN57 + Ash, Recipe Change : Army Knife + Force Core Army Knife + Mithril, Recipe Change : True Samadhi Fire + Shamshir True Samadhi Fire + Bastard Sword, Skill Amplification per level 1.5% (REMOVED), Recipe Change : Bleeder + Nunchaku Nunchaku + Force Core, Out of Combat Movement Speed 0.17 (REMOVED). This shield's HP cannot exceed 35% of your max HP. To redeem them, go to Settings, then Support, and you will find an option that will allow you to redeem coupon codes. Upon entering a new area, aside from the Research Center, Silvia's attack speed and Skill Amplification are increased by 0.4%. News :: Eternal Return Eternal Return Coupon Codes May 2023 - 25% OFF Eternal Return Codes 2022: How to Redeem and Get Rewards - Cheats.is It will expire after 7 days of acquisition. El Moguro The main banner introduces the newest additions to Lumia Island! - Event NP rewards will expire 7 days after acquisition. New range indicator for Masterpiece(R) when available. Unlock Champion Jan by just logging in to Eternal Return! Aside from the usual content, we've got some more goodies like loading images and more! When using a new Augment page (and not a pre-saved Augment recommendation from a Saved Plan), the game will remember your new Augment page. We have refurbished the Store menu with a new shiny Home tab for a cleaner look! - Event Period: Jan 26th 2022 ~ Feb 16th 2022 6:59 AM (PT), - The rewards will be sent to those who participate in the event through in-game mailbox. *This is a sample image, it is subject to change. Eternal Return's new mode is finally here! You can accumulate ER points by playing matchmade games. I agree to the collection and use of my personal data, and to receive text messages. Preseason rank does not affect ranked rewards. Damage 30/65/100/135/170(+Attack Power 40%) 30/65/100/135/170, Heal 20/40/60/80/100(+Attack Power 30%)(+Skill Amplification20%) 20/40/60/80/100, Damage 60/90/120/150/180(+Attack Power 50%)(+Skill Amplification 40%) , 40/60/80/100/120(+Attack Power 30%) 40/60/80/100/120, 70/110/150/190/230(+Attack Power 60%) 70/110/150/190/230, Damage 80/100/120/140/160(+Attack Power 60%)~176/220/264/308/352(+Attack Power 110%) 80/100/120/140/160, Damage 25/50/75/100/125(+Attack Power 60%) 25/50/75/100/125, Attack Power 0.1/0.35/0.6 Increase per 1% of Attack Speed , Pawn Damage 20/45/70/95/120(+Attack Power 65%) 20/45/70/95/120, Queen Damage 30/60/90/120/150(+Attack Power 80%) 30/60/90/120/150, Damage 30/75/120/165/210(+Attack Power 30%) 30/75/120/165/210, Damage 65/110/155/200/245(+Attack Power 40%) 65/110/155/200/245, Damage 125/250/375(+Attack Power 50%) 125/250/375, Damage 5/10/15(+Attack Power 25%)(+Skill Amplification 10%) , Damage 15/22/29/36/43/(+Attack Power 10/15/20/25/30%) , Movement Speed Increase after Stargazing 3/7/11% , Damage 40/60/80/100/120(+Attack Power 45%) , Damage 50/75/100/125/150(+Attack Power 70%) 50/75/100/125/150, Damage 40/60/80/100/120(+Attack Power 35%) 40/60/80/100/120, Fall Damage 40/60/80/100/120(+Attack Power 35%) 40/60/80/100/120, Moon Conjunct 2nd Triangle Damage (50/75/100/125% of original damage), Star Conjunct HP Recovery 38/62/86/110(+Skill Amplification 60%) , Basic Attack Damage (+Attack Power 35/35/40%) , Per Weapon Mastery Level Basic Attack Amplification 1.8% , Double Shot(Q) Damage 35/90/145/200/255(+Attack Power 20%) , Steady Shot(W) Damage 20/40/60/80/100(+Attack Power 35/40/45/50/55%) 20/40/60/80/100, Min Damage 150/225/300(+Attack Power 50%) 150/225/300, Max Damage 300/450/600(+Attack Power 100%) 300/450/600, Per Weapon Mastery Level: Basic Attack Amplification 1.8% , Damage per Stack 10/14/18/22/26(+Attack Power 17%) 10/14/18/22/26, Damage 13/26/39/52/65(+Attack Power 35%)(+Skill Amplification25%) 13/26/39/52/65, Damage 150/200/250(+Attack Power 40%) Damage 150/200/250, Damage 30/55/80/105/130(+Attack Power 30%) 30/55/80/105/130, Blowback(Ranged E) Damage 60/90/120/150/180(+Attack Power 40%) 60/90/120/150/180, Initial Damage 60/90/120(+Attack Power 40%) 60/90/120, Initial Center Damage 100/125/150(+Attack Power 50%) 100/125/150, Pulse Damage 40/60/80(+Attack Power 30%) 40/60/80(+Attack Power 30%), Center Pulse Damage 60/80/100(+Attack Power 40%) 60/80/100(+Attack Power 40%), 1st Hit Damage 60/80/100/120/140(+Attack Power 30%) 60/80/100/120/140, 2nd Hit Damage 65/95/125/155/185(+Attack Power 45%) 65/95/125/155/185, Damage 80/110/140/170/200(+Attack Power 40%) 80/110/140/170/200(+Attack Power 40%), Enhanced Damage 110/145/180/215/250(+Attack Power 60%) 110/145/180/215/250(+Attack Power 60%), Extra Basic Attack Damage after cast: 20/30/40/50/60(+Attack Power 35%) 20/30/40/50/60(+Attack Power 35%), Damage 60/90/120(+Attack Power 50%) 60/90/120, Lightning Strike(Q) Damage 25/50/75/100/125(+Attack Power 55%) 25/50/75/100/125, Volt Cannon(Overcharge Q) Damage 30/65/100/135/170(+Attack Power 65%) 30/65/100/135/170, Damage 25/35/45/55/65(+Attack Power 40%) 25/35/45/55/65, Max Charge Damage 50/70/90/110/130(+Attack Power 80%) 50/70/90/110/130, Sparkring Damage 30/75/120/165/210(+Attack Power 20%) 30/75/120/165/210, Backstep(E) Damage 15/30/45/60/75(+Attack Power 20%) 15/30/45/60/75, Bolt Rush(E2) Damage 55/85/115/145/175(+Attack Power 45%) 55/85/115/145/175, 1st Hit Damage 40/70/100(+Attack Power 35%) 40/70/100, 1st Hit Center Damage 80/140/200(+Attack Power 70%) 80/140/200, 2nd Hit Damage 80/120/160(+Attack Power 50%) 80/120/160, Additional Heal for recovering downed allies: 5%/10%/15%(+Skill Amplification0.1%) 5%/10%/15%, 1st Hit Damage 30/40/50/60/70(+Attack Power 25%) 30/40/50/60/70, 2nd Hit Damage 20/25/30/35/40(+Attack Power 15%) 20/25/30/35/40, Damage 20/40/60/80/100(+Attack Power 30%) 20/40/60/80/100, Total Damage 136/192/248/304/360(+Attack Power 240%)(+Skill Amplification80%) 136/192/248/304/360, Initial Vision Range Reduction 20%(+Skill Amplification40%) 20%, Vision Range Reduction per Hit 3/3.3/3.6/3.9/4.2% , Damage 20/40/60/80/100(+Attack Power 30%) , Self Cast Damage 50/125/200(+Max HP 5%) 70/150/230, Self Cast Shield 200/325/450(+Skill Amplification100%)(lost HP 10%) 200/325/450, Ally Cast Damage 50/125/200(+Max HP 5%) 70/150/230, Ally Cast Shield 200/325/450(+Skill Amplification100%)(+ Targets lost HP 15%) 200/325/450, Damage 20/40/60(+Attack Power 30%)(+Character Level*5) , 1st Hit Damage 20/35/50/65/80(+Attack Power 25%) , 2nd Hit Damage 40/60/80/100/120(+Attack Power 40%) , Damage 30/50/70/90/110(+Attack Power 35%) , Damage 40/70/100/130/160(+Attack Power 70%) , Glacial Field Damage 75/150/225(+Attack Power 20%) , Damage 18/36/54/72/90(+Attack Power 15%) , Extra Damage for hitting both hits 22/44/66/88/110(+Attack Power 40%) 22/44/66/88/110, Damage 60/110/160/210/260(+Attack Power 75%) 60/110/160/210/260, Dove Damage 120/175/230(+Attack Power 45%) 120/175/230, Hat Damage 180/240/300(+Attack Power 75%) 180/240/300, Shield 30/65/100(+Attack Power 30%) 30/65/100, Damage 60/90/120/150/180(+Skill Amplification70%) 60/90/120/150/180, Enhanced Damage 90/135/180/225/270(+Skill Amplification120%) 90/135/180/225/270, Damage 50/80/110/140/170(+Attack Power 30%) 50/80/110/140/170, Damage 160/220/280(Attack Power 35%) 160/220/280, Heal per second 32/64/96(+Attack Power 40%) 32/64/96, Damage 50/75/100/125/150(+Attack Power 50%) 50/75/100/125/150, Damage 150/250/350(+Attack Power 45%) 150/250/350(+Attack Power 50%), Damage 60/100/140/180/220(+Attack Power 50%) 60/100/140/180/220, Damage 250/375/500(+Attack Power 175%) 250/375/500, Damage 30/60/90(+Attack Power 35%) Damage 30/60/90, 1st Hit Damage 25/45/65/85/105(+Attack Power 25%) 25/45/65/85/105, 2nd Hit Damage 50/80/110/140/170(+Attack Power 45%) 50/80/110/140/170, 1st Hit Damage 35/65/95/125/155(+Attack Power 50%) 35/65/95/125/155, 2nd Hit Damage 50/90/130/170/210(+Attack Power 50%) 50/90/130/170/210, DOT Total Damage 40/75/110/145/180(+Attack Power 50%) 40/75/110/145/180, Damage 10/22/34(+Skill Amplification5%) 10/22/34, 5 Stack Damage 20/70/120(+Attack Power 30%) 20/70/120, Damage 80/130/180/230/280(+Attack Power 50%) 80/130/180/230/280, Damage 90/120/150/180/210(+Attack Power 45%) 90/120/150/180/210, Cyclone Damage per Second 50/70/90 50/70/90, Damage 10/20/30(+Attack Power 20%) 10/20/30(+Attack Power 5%), Damage 50/95/140/185/230(+Attack Power 50%) 50/95/140/185/230, Eye of Azrael Extra Damage 80/135/190/245/300(+Attack Power 50%) 80/135/190/245/300, Damage 20/40/60/80/100(+Attack Power 30%)(+Skill Amplification50%) 20/40/60/80/100(+Attack Power 5%), Damage 60/90/120/150/180(+Attack Power 50%) 60/90/120/150/180, Initial Chakram Damage 60/100/140(+Attack Power 65%) 60/100/140, Chakram Damage 40/75/110(+Attack Power 50%) 40/75/110, 1st Hit Damage 25/50/75/100/125(+Attack Power 35%) 25/50/75/100/125, 2nd Hit Damage 25/50/75/100/125(+Attack Power 65%) 25/50/75/100/125, HP Recovery 10/17/24/31/38(+Attack Power 8%) 10/17/24/31/38(+Attack Power 8%), Damage 50/100/150/200/250(+Attack Power 30/40/50/60/70%) 50/100/150/200/250, Min Damage 100/225/350(+Attack Power 70%) 100/225/350, Max Damage 250/375/500(+Attack Power 100%) 250/375/500, Damage 28/40/52/64/76(+Attack Power 25%) , Summon Damage 50/75/100/125/150(+Attack Power 25%) 50/75/100/125/150, Recast Damage 50/75/100/125/150(+Attack Power 25%) 50/75/100/125/150, Damage 8/16/24/32/40(+Skill Amplification 130%) , Ol!

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