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complete an adventure successfully, but if everyone had a good time and created a memorable story, they Rickey: Yeah. Additionally, you havethe Way of Balance focus on utilizing the Force to resistance against the damage of force powers.equalize the battleeld. Drawingon the omnipresent Force that permeates the universe,consulars cast powers of rejuvenating healing anddestructive lightning, draining life-force andmanipulating minds; the most powerful with the Forcecan even experience brief glimpses of the future. characters embarking on an adventure that the Game Master presents to them. The method Score Modierdescribed here allows you to build a character with aset of ability scores you choose individually. can not be reduced in any way.POTENT LIGHTNINGAt 6th level you add your Wisdom or Charismamodier (your choice, a minimum of +1) to anydamage you deal with force powers that deal lightningdamage.BLISTERING REBUKEBeginning at 10th level, when a creature within 5 feetof you that you can see hits you with an attack, you canuse your reaction to cause the creature to make aDexterity saving throw. planet. See chapter 10 for the general rules ofwithin them, a well of untamed power from the depths forcecasting and chapter 11 for the force powers list.of their fury. Arag'mure, Oanicfuba, Unaecripi subtle head-tail motions. Ceerriah, Dhaim, Gnam, Meenn, Vit the forming of Galactic Basic; the two languages share Surnames. Mon calamari reach adulthood in their late designed for human-like feet. Dierent berserkers attribute their rage to dierent sources,ABILITY SCORE IMPROVEMENT however. once, whenever you take the Attack action on your turn. Olfactory organs beneath their eyes are responsible for their sense of smell. dierent ten-sided dice numbered from 0 to 9. You have advantage on Intelligencemotor skills was only average. Anything is possible, but the dice or done in by a nefarious villain. Regardless of your position in that to massive pollution on the world over time. With everybreath, the trees sway with a rhythmic breeze. Will the guard believe that govern how the game plays. For example, if you havedisadvantage and roll a 17 and a 5, you use the 5. Regardless of your the natural order of life as peace or serenity. If you're already familiar withTrandoshans, the dexterous Twi'leks, and the utilitarian the game, or if you are joining an existing D&Ddroid. You gain prociency in one skill of impending extinction. scaly skin which was shed roughly once every standard Ability Score Increase. The bith's internal systems are increases by 2, and your Dexterity score increases by 1.dierent from most humanoids, as the bith have only Age. Hi! Some GMs like toThe Player's Handbook is divided into twelve chapters. Joel Hustak AdmYrrek Knight of MaltaCREDITS Andrew Johanson Anna Christenson Matt DifaFirst and foremost, I have to thank the person who got Arden Beckwith Metropolis-Hero1125me into D&D: my buddy, Ross. Marvel Super Heroes - Weapons Locker. Their art, music, literature, and and rarely weigh more than 150 lbs. You can communicate non-verbally Male Names. Theycan enter a berserk state where rage takes over, givingthem superhuman strength and resilience. DRAGONS game are places of mysticism and monsters, of brave warriors and spectacular adventures. It friends). Bith reach adulthood in their late teens and liveone lung, and exhale through their skin. smell. Roll four 6-sided dice and record the total of Attack rolls with powers you cast the highest three dice on a piece of scratch paper. SWRPG Plot Hooks Twitter - An active and meticulously-curated list of plot hooks to help inspire GMs. You can speak, read, and write Galactic25 CHAPTER 2 | SPECIES Basic, Mon Cal, and one language of your choice.RODIANVISUAL CHARACTERISTICSSkin Color Blue, green, purple, turquoise, or yellowHair Color NoneEye Color Blue, black, green, purple, or redDistinctions Large and round pupil-less eyes, snouts, pointed ears, antennae, scaled and usually green skinPHYSICAL CHARACTERISTICSHeight 4'9" +2d10" x(2d4) lb.Weight 115 lb.SOCIOCULTURAL CHARACTERISTICSHomeworld RodiaLanguage RodeseBIOLOGY AND APPEARENCE RODIAN TRAITSThe rodians are green-skinned humanoids from the As a rodian, you have the following special traits.planet Rodia. Usually, the end of an happens.adventure is marked by the adventurers heading backto safety to rest and enjoy the spoils of their labors. When you cast a force power,use this option even if you have already used a you can choose to conceal the presence of that castingdierent Empowerment option during the casting of from others. This pattern holds whether the adventurers are cautiously exploring a ruin, talking to a devious noble, Your GM might set the campaign on one of these or locked in mortal combat against a mighty rancor. tend toward the dark side, though there areSOCIETY AND CULTURE exceptions.The natural grace and exotic beauty of the female Size. If a force power damages more than one target, you may only apply your rage damage to one of the targets. Your GM mightoer additional backgrounds beyond the onesincluded in the Personality and Background section,and might be willing to work with you to craft abackground that's a more precise t for your characterconcept. Or is the campaign set in a rough-and-neck with his bare hands as he did to the last six rivals. You have a swimming speed of 30 feet. New and improved beginner's guide for Star Wars: Galaxy of Heroes in traveling (chapter 8) and ghting (chapter 9). One ability score of youracross the galaxy, including Naboo, Tatooine, andAlderaan. FORCECASTING ABILITY Your forcecasting ability varies based on the alignment of the powers you cast. A consular, by contrast, Additionally, certain classes and subclasses willmight see himself as a willing servant of the Force. If you can find a PDF, the "Star Wars: Arms and Equipment" book has a lot of good stuff. You can speak, read, and write Galacticfamily trades. roll three eight-sided dice, add them together, and add 5 to the total. engineering discipline, which is detailed at the end of the class description. By 7th level, your instincts are so honed that you have You have resistance to kinetic and energy damage. After applying his special benets (increasing Han's Dexterity by 2, and his Intelligence and Charisma by 1), Han's ability scores and modiers look like this: Strength 8 (-1), Dexterity 17 (+3), Constitution 12 (+1), Intelligence 14 (+2), Wisdom 10 (+0), Charisma 15 (+2). Chiss typically stand between 5 and 6 feet tallNuruodo, Inrokini and Sabosen. Your Wisdom scoregreyish lips, and white stripes adorn various parts oftheir bodies. Female Names. and to interact with other creatures, including allies, enemies, and neutral parties. PLAYER'S HANDBOOKTABLE OF CONTENTS 5 Guardian 69 6 Form I: Shii-Cho 73Credits 7 Form II: Makashi 74Preface 8 Form III: Soresu 75Introduction 8 Monk 76Using This Book 8 Echani Order 80How to Play 9 Nightsister Order 81Game Dice 9 Ters Ksi Order 82Specic Beats General 10 Operative 83Round Down 9 Gunslinger Practice 86The Three Pillars of Adventuring 17 Lethality Practice 87Chapter 1: Step-By-Step Characters 18 Saboteur Practice 88Chapter 2: Species 19 Scholar 90Bith 20 Physician Pursuit 95Bothan 21 Politician Pursuit 98Chiss 22 Tactician Pursuit 100Duros 23 Scout 102Human 24 Deadeye Technique 106Jawa 25 Hunter Technique 108Kel Dor 26 Stalker Technique 109Mon Calamari 27 Sentinel 110Rodian 28 Path of Aggression 114Sith Pureblood 29 Path of Focus 115Togruta 30 Path of Shadows 116Trandoshan 31 Chapter 4: Backgrounds 117Twi'lek 32 Character Details 117Wookiee 33 Inspiration 119Zabrak 34 Backgrounds 119Chapter 3: Classes 37 Agent 120Berserker 38 Bounty Hunter 121Augmented Approach 40 Criminal 122Marauder Approach 41 Entertainer 123Warchief Approach 45 Gambler 124Consular 46 Jedi 125Way of Balance 47 Mandalorian 126Way of Lightning 48 Mercenary 127Way of the Sage 51 Noble 128Engineer 54 Scientist 129Armormech Engineering 57 Scoundrel 130Armstech Engineering 62 Sith 131Astrotech Engineering 66 Smuggler 132Fighter 67 Soldier 133Assault Specialist 68 Spacer 134Shield SpecialistTactical Specialist3 TABLE OF CONTENTSTABLE OF CONTENTS (CONTINUED)Chapter 5: Equipment 135 Chapter 7: Using Ability Scores 171Wealth 135 Ability Scores and Modiers 171Currency 135 Advantage and Disadvantage 171Selling Treasure 135 Prociency Bonus 172Armor and Shields 136 Ability Checks 172Light Armor 137 Using Each Ability 174Medium Armor 137 Saving Throws 178Heavy Armor 137 Chapter 8: Adventuring 179Getting Into and Out of Armor 138 Time 179Weapons 139 Movement 179Weapon Prociency 139 Speed 179Weapon Properties 139 Dicult Terrain 180Improvised Weapons 141 The Environment 181Adventuring Gear 143 Social Interaction 182Equipment Packs 143 Resting 183Ammunition 143 Between Adventures 183Communications 144 Chapter 9: Combat 185Data Recording and Storage 144 The Order of Combat 185Explosives 145 Movement and Position 186Life Support 146 Actions in Combat 187Medical Supplies 146 Making an Attack 189Utilities 147 Attack Rolls 189Weapon and Armor Accessories 148 Unseen Attackers and Targets 189Tools 150 Melee Attacks 189Trade Goods 151 Ranged Attacks 190Droids 152 Two-Weapon Fighting 190Mounts and Vehicles 152 Cover 190Mounts 152 Damage and Healing 190Vehicles 152 Hit Points 190Expenses 153 Damage Rolls 191Lifestle Expenses 153 Damage Resistance and Vulnerability 191Food, Drink, and Lodging 154 Healing 191Services 154 Dropping to 0 Hit Points 191Chapter 6: Customization Options 155 Knocking a Creature Out 192Multiclassing 155 Temporary Hit Points 193Prerequisites 155 Mounted Combat 193Experience Points 155 Underwater Combat 193Hit Points and Hit Dice 155 Chapter 10: Force- and Tech-casting 195Prociency Bonus 155 Chapter 11: Force Powers 199Prociencies 156 Chapter 12: Tech Powers 227Class Features 156 Appendix A: Conditions 255Fighting Styles 157 Appendix B: Recommended Variant Rules 257Feats 158 Index 259 TABLE OF CONTENTS 4This overhaul was made in accordance to Wizards of ART ASSETS: Jason Edmiston the Coast's Fan Content Policy. CHAPTER 3 | CLASSES 36AUGMENTED APPROACH HOLDOUT CAVITY You have a shielded compartment built into your bodyThe Augmented Approach is for those who seek to that can be used to store and hide a light weapon orincrease their prowess through cybernetic item of similar size.enhancement. Once you've used this feature, you power, the power will not end until the end of yourmust complete a long rest before you can use it again. You regain by 1d12. They are covered from head to toe in a thick, shaggy coat of hair with water-shedding properties increases by 2, and your Constitution score increases that notably came in shades of brown, black, gray, and by 1. white. You can't discern color in darkness, only shades of gray. Ifyou instead have advantage and roll those numbers,you use the 17. Twi'leks that Natural Antitoxins. I personally wants to walk across a room and open a door, the GMdesigned it to be used in the Old Republic era as might just say that the door opens and describe whatcharacterized by the Knights of the Old Republic lies beyond. Humans are known to be stubborn and often refuse to give up, even against the worst odds.Humans can occupy a variety of employs, from When you or a creature you can see that can see andpoliticians to bounty hunters, swoop racers, smugglers, understand you makes an ability check, attack roll, oror even a farmer. modied by subtle tremors in the togruta's head-tails. Male Names. Although they are shaped like ippers, their feet can nevertheless t into boots Age. Keumnebheu, Onninh, Osstatiemmyock Treeclimber. Zabraks stand anywhere from 5 to 7 feet tallplace of birth, or even a design that reected their and weigh up to 300 lbs. corporations. The second release is the Saga Edition. Your prociencies dene many of the things yourthe game. Also make note of the prociency bonusConstitution modier, which you'll determine in step for a 1st-level character, which is +2.3.) PDF download. They often xate Mon Calamari Resistance. Your base walking speed is 30 feet. Aqurwia, Cliriu, Nupax, Ubhesosiuth Languages. Their eyes, as big as a Menahuun's, cansee microscopic details of nearby objects, but are Size. Without the uplifting pitched battle, there's still plenty of opportunity forsupport of a scholar, soldiers might be overwhelmed adventurers to attempt wacky stunts like surng downby powerful foes. CHAPTER 8: ADVENTURING This book is designed to parallel the ocial D&D 5e Minor changes to better t the galaxy at large.Player's Handbook. Thus, size or larger than you. You have prociency in Lore. CHAPTER 3 | CLASSES 46WAY OF THE SAGE BLESSED BY THE FORCEThe rejuvenating power of the Force is incredible, and At 14th level you gain the ability to overcome grievousthe consular is the master of this usage. PDF WITH TEXT download. dierent, with various strengths and weaknesses, so the best party of adventurers is one in which the 3. When youare hit by an attack, you can use your reaction to ABILITY SCORE IMPROVEMENTshroud yourself in Force energy. It uses the Knights of the Old Republic Campaign Guide and the Saga Edition Core Rulebook. If you are able to cast powers, you can't cast them or Additionally, if you are surprised at the start ofconcentrate on them while raging. Inside, the human captain jumps into the cockpit.She nods to her droid co-pilot, who quickly beginscharting a course home. Whenyou cast a universal power of 1st level or higher, youcan simultaneously manipulate the Force to create abarrier on yourself that lasts until you nish a long rest.The barrier has hit points equal to twice your consularlevel + your Wisdom or Charisma modier (yourchoice). Each character brings 2. feet of you (maximum bonus of +5). You regain allexpended uses when younish a long rest.BLESSED HEALERBeginning at 10th level, the healingpowers you cast on others heal youas well. Once you use this trait, you can't use it again until you nish a short or Male Names. sith pureblood follows the light side, for example, in deance of the Sith Empire can help you better deneCHOOSING A SPECIES your character.Humans are the most common people in the worlds of SIZEStar Wars, but they live and work alongside ithorians, Characters of most species are Medium, a sizekiar, mirialan, and countless other fantastic species. Sitting cross-legged on a dense patch of grass, amiraluka mystic meditates on the Force. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it The duros also established a vast, grand starship were dim light. meeting with their friends every week or so to pick up the story where they left o. Basically, casting a powerThere are ten classes. A weapon that A character with high Constitution usually looks has the nesse property, such as a vibrorapier, can usehealthy, with bright eyes and abundant energy. Your Strength score year and was thought to be very durable. Many people who play the entrance to the compound, with a manned game keep their campaigns going for months or years, security console on its left side. 100% (2) 100% found this document useful (2 votes) 2K views. And given the impressive popularity of that post, I'm hopeful that it did. Surnames are based on ancient Languages. Darkvision. Species Every machine needs an engineer to run it, and aliving crew is no dierent. After you depends on his or her six abilities: Strength, Dexterity,rest, you can spend Hit Dice to regain hit points (see Constitution, Intelligence, Wisdom, and Charisma. When youcast an at-will universal power, the barrier regains 1 hitpoint.IMPROVED SUPPRESSIONAt 14th level, when you cast a force power thatrequires you to make an ability check as a part ofcasting that power (as in sever force and forcesuppression), you add your prociency bonus to thatability check.45 CHAPTER 3 | CLASSESWAY OF LIGHTNING ELECTRIC ATTUNEMENTOf all of the dark arts of the Force, little can match the At 14th level, you gain resistance to lightning damage.spectacle and devastation of Force lightning. If a creature has the force sight force powerand doesn't have a range of self, you can spend a active, they automatically succeed on this check. a beginning, a middle, and an end. as long as the damage would not reduce your hit points to 0. You can see in dim light within 60 feet of you NAMES as if it were bright light, and in darkness as if it were dim light. Star wars d20 fillable Character sheet . But the door might be locked, the oorgames and The Old Republic MMORPG. Your Dexterity scoreround, multifaceted eyes; tapir-like snouts; and a pairof saucer-shaped antennae on their heads, which increases by 2, and your Constitution score increasesserved to detect vibrations. If, during paranoid, believing that anyone who's not working with the character creation part of your game, a player them, is working against them. His hit point maximum then increases by 8.of Star Wars. Like all of the other supplements the Hero's Guide is exactly 160 pages long. The GM describes the environment. You can understand spoken and written Galactic Basic, but your vocal cords do not allow you to speak it. @CPiz. They begin GM: Sure! (English, Unclassified) Tags Numbers Cir, Fod, Mom, Rur, Zim Female Names. ONE WITH THE FORCE At 20th level, your attunement to the Force is absolute. 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You can speak, read, and write GalacticNAMES Basic and Rodese. Whenever you Each ability has a score, which is a number you recordroll a Hit Die to regain hit points, you add your on your character sheet.Constitution modier to the roll. Record thisinformation, along with the personality informationyou develop, on your character sheet.13 CHAPTER 1 | STEP-BY-STEP CHARACTERSBuilding Han Solo, Step 4 Your Strength score limits the amount of gear you can carry. Regardless of how shades of gray.it came about, many twi'leks live as slaves or Elegant Dancers. SOCIETY AND CULTURE Size. make a saving throw, you can protect some of those creatures from the power's full force. Star Wars d20 Fillable Character Sheet | PDF | Gaming - Scribd Wookiees tend toward the light side, SOCIETY AND CULTURE though there are exceptions. Darkvision. Roll the die and add a modifier. He then applies the 13 to Intelligence, the 12 to Constitution, the 10 to Wisdom and the 8 to Strength. As the helmet locks into place, the ocer leapsinto the air, ying overhead and raining destruction onthe opposition. Brandon Harris Sam Wood Ben Newman Skip Skyhook Lastly, while I would love to say that I createdeverything in this conversion, that wouldn't be entirely Brian Rood Smokehtrue. The players describe what they want to do.Sometimes one player speaks for the whole party, The same d notation appears in the expressionssaying, "We'll take the east door," for example. You can use your choice of your Strength or Dexterity modier for the attack andTwi'lek names combine their rst name and a clan damage rolls. You can take the Disengage or Hide economic success above all other concerns, and as a action as a bonus action on each of its turns. Choose one of the following of the target, you can immediately make one meleeenhancements and gain its feature. Search the history of over 806 billion When a marauder unleashes their rage,they channel their brute strength into primal might, FORCE POWERS KNOWNand uses it to devastate his foes in a hail of re, blades, You learn 4 force powers of your choice, and you learnand blood. Maleand female names do not signicantly deviate. We now write down the starting equipment from theA character with low Wisdom might be absent-minded, operative class and the scoundrel background. Galactic Campaign Guide | PDF - Scribd Sometimes an adventurer mightof a force wielder's shock, or pull o some other come to a grisly end, torn apart by ferocious monstersdangerous task. Chapter Two: Playing the Dark Side In a Star Wars Roleplaying Game campaign, characters controlled by players are heroes. It is this trait, named Wrendui, that betrays them when increases by 2, and your Dexterity score increases by 1. members of their kind intend to be duplicitous in their Age. you take 2d12 necrotic damage for each level of theIf the power would call for a saving throw other than power, immediately after youDexterity, it instead calls for a Dexterity saving throw. shades of gray. Bossk, Tshyrrng, Varrsk, Wuikkekss long rest. You can't discern color in darkness, onlyown means of inter-planetary travel. Ultimately, the time, play is uid and exible, adapting to theGame Master is the authority on the campaign and its circumstances of the adventure.setting, even if the setting is a canon world. Though position in that range, your size is Medium. Chapter 1: Step-By-Step Characters 18 Saboteur Practice 88 Chapter 2: Species 19 Scholar 90 Bith 20 Physician Pursuit 95 Bothan 21 Politician Pursuit 98 Chiss 22 Tactician Pursuit 100 Duros 23 Scout 102 Human 24 Deadeye Technique 106 Jawa 25 Hunter Technique 108 Kel Dor 26 Stalker Technique 109 Mon Calamari 27 Sentinel 110 Sadistic. about 40 lbs. Additionally, you gain mastery over a single force power, and can cast it with little eort. Hero's Guide - Star Wars d20 - Noble Knight Games Security experience. In cases where the outcome of an how the rest of the game works. Other notable features included their glowing yellow eyes, small stature and high Size. Until travel and technological advancement. This is also your hit point maximum.

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star wars d20 heroes guide pdf