I dont know about you, but turning into an empty brained meat bag that wonders around a super liminal space searching for humans to attack and kill is something that definitely freaks me out. Lets look at all the entities in Inside the Backrooms and how to survive them. Entities | Da Backrooms Wiki | Fandom Bone thieves are the creepiest backroom entities that there are. The entity is intimidated by the eye contact and won't bound toward players if they're staring straight at it. Accessible from Level 1 through doors, Level 2, Pipe Dreams is a maze of concrete maintenance tunnels lined with steam pipes. The best way to tell if a skin stealer is not human is to see if their blood is red or see-through. This level is also home to Growlers, aggressive but dim-witted creatures made of pipe-cleaners that hunt through echolocation. This entity, dubbed "Bacteria" by its creator, Kane Pixels, is tricky to come across within Inside The Backrooms if players are relying on proximity chat or even just being in the same voice call as others to communicate while playing. Once the skin stealer has put on the persons skin suit and situated it properly, they look exactly like the person that they took it from. If you do the exact proper steps needed to tame him, he will not turn you into a zombie and leave you alone from then on. There are also wiki pages with entire websites filled with entity lists. Jeffery looks like a typical blue and gold macaw. This entity resembles a The term "Entity" covers a wide variety of beings, from friendly inhabitants with human-like intelligence, to mindless beasts, to creatures whose motivations and abilities are beyond our understanding. Description: Clumps are stran Read Chapter Chapter 6 Entity 6: "Dullers" While these entities are found on most levels, and are not some of the most dangerous, they find their selves towards the top of this tier list, simply because of the creepiness and scariness factor of actually turning into one yourself. The first of the two is Tiny, a fish-like humanoid that hunts everyone it encounters with a spear. Entities | Enter The Backrooms Wiki | Fandom WebEntity 1- Entity 1 Proposals Entity 2- Hounds Entity 3- Smilers Entity 3.5-Frowners Entity 3.9-Rattlers Entity 4- Skin Stealers Entity 5- Partygoers Entity 6- Partypoopers Entity 7 Class 3 Entities engage in fights and are harmful. Having trouble finding entities in the wiki? These are the game's most terrifying entities. RELATED: Horror Games Set in Unusual Locations. All they need to do is get one good touch on you with the razor sharp leech like mouths at the end of their arms. However, if you feed this cat nothing or low quality meat, it may turn into a vicious animal and attack you. The Backrooms refer to those unloaded, subliminal areas that seem oddly familiar to viewers as if theyve explored them in a dream. If you feed this entity high-quality meat, it will give you psychic readings and be friendly to you. This entity is a psychic house cat. Located at the bottom of Level 7, Level 8, The Caves, is the deepest of the Main Nine levels in the Backrooms. This entity is not particularly dangerous when compared to many of the others within the back rooms. Entities are a category of varying beings and organisms residing within and originating from the Backrooms. The concept of this skinless entity is horrifying in and of itself. Those who open the ornate doors that occasionally appear in Level 4 will find themselves in Level 5, the Terror Hotel. Level 5 consisted of two distinct areas, the luxurious main lobby and a grungy labyrinth of maintenance tunnels known as The Boiler.. Below, all the main entities of the backrooms. Understanding the behavior and nature of entities you encounter within the Backrooms is crucial to your survival. The beast of level five is known to look like a man in a nice business suit with an octopus as his head. While no entities roam the halls of Level 4, some rumors claim that opening the windows will result in you being dragged outside and killed by unknown monsters. "Number," as the name suggests, refers to the numerical notation of an entity. I was wondering if you could expand on your opinions in this article, specifically why you put entity 23 in D tier? While it may appear to be a harmless balloon at first glance, if players get too close to it, it latches on and attacks with a gnarly jumpscare. Once your bones disappear, you will not be able to move and you will be a pile of meat on the ground. Level List | Backrooms Freewriting Wiki | Fandom Fully Dangerous: These entities should avoided at all costs. Players need to turn corners carefully and look down hallways before taking off, because Entity 3 could be right around the corner or further down the hallway, staring and smiling with its eyes and grin that pierce through the darkness. All Backrooms Monsters and Entities for every level After you have found yourself laying on the ground in a pile of human meat, the bone thief will eat you much like a snake would. Entity number 121 is also known as a bone thief. Not only is the twisted, toothy grin that the entity dons enough to give even the most fearless of players nightmares, but the way the entity spawns and lurks around each corner within the game makes its appearance far more chilling. Class 3 Entities are the most common Class. Mostly found in the earlier levels, this creature can also be found in nearly every other level. Entities are categorised into 6 separate classes. This means that they are sneaky in their approach which certainly makes them creepy. For convenience, the M.E.G. Here we will be making a ranked tier list of the creepiest entities within the back rooms. WebEntities 1-99 Entity 1 - "Dullers Entity 2 - "The Windows" Entity 3 - "Smiler" Entity 3,2 - "Screamers" Entity 3,3 - "Blushers" Entity 3,5 - "Frowner" Entity 3,8 - "Laughters" Level 3 is also home to several entities found on earlier floors. The reason that this entity makes its way to the top of this tier list is due to the fact that, if you make eye contact with the eyeballs inside of its mouth, your bones will disappear. Once it feels like it has done enough in making the person insane it will offer that person untold riches and power. As a result, the list in those parts has been shortened to just the catalogued entities. One other way is to check and see if their blood is translucent much like a skin stealer. Her professional career in writing has only just begun, as alongside writing for GameRant she's been a writer at Sportskeeda going on two years now. The party goers are called this, mainly due to their appearance, and the level in which they reside. Skin Stealers are also known as entity 10. Unlike other floors, however, Level 0 is devoid of native entities. While this means that Level 0 is technically one of the safer levels in the Backgrounds, many new arrivals succumb to hunger and thirst or are driven to madness by Level 0s sheer monotony. This is a large creature with an incredibly wide open Imposters:. The most common are Hounds, hostile dog-like entities that will aggressively hunt any humans they encounter. Hounds are incredibly strong and fast, which help them move up the list from the bottom sections. Other types of entities found in Level 1 are Skin-Stealers, which prey on humans by disguising themselves with the skin of past victims, and Dullers, grey humanoids that ambush prey by pretending to be puddles. MORE: The Best Free-to-Play Horror Games on Steam. WebSo far, there are 9 entities in Inside the Backrooms, two of which are not listed here currently: Smiler Bacteria Hound Skin Stealer Partygoer Clump Death Rat This is a list Putting this information together with the fact that adult facelings are actually often times nice and helpful; this places these entities at the bottom of this list. Possessing a unique day-and-night cycle, Level 3 is inhabited by several entities that tend to avoid sunlit rooms. Backrooms Wiki is a FANDOM Lifestyle Community. Like many other floors in the Backrooms, Level 0 doesnt adhere to the laws of physics, with the rooms appearing to shift and change constantly. It can travel to a different level and find you, but it will not be as strong. Entities are creatures found in Da Backrooms. The thought of laying on the floor with no bones unable to defend yourself has to be the creepiest idea on this entire list. They are classified into three categories: their number, name, and habitat. They are most often aggressive and seek to attack and potentially kill the player. Backrooms Wiki is a FANDOM Lifestyle Community. To keep things from getting too complex, this article will explain the nine primary levels of the Backrooms and the entities that haunt them. Entity (Number Unknown) Cable Monster or As a void of total darkness, Level 5 isnt inhabited by any entities, not even Smilers. More than any other entity within Inside The Backrooms, Entity 3 will both terrify players and make them feel as though there truly is no escape from the monsters inside the endless maze in which players find themselves trapped. Backrooms Unlimited Wiki is a FANDOM Games Community. WebEntities 0-99 Entity 0 The Humans Entity 1 The Backrooms Entity 2 Windows Entity 3: Smilers Smilers Entity 4 Deathmoths Entity 5 Class Theta refers to all entities which haven't been clearly documented. They may not be able to chase you down because they do not move, but they will mimic voices and sounds in order to get you to come and see what is going on in that location. These entities were planned to be added into the game, but they were scrapped. Most entities are hostile, so it is strongly advised to run away in the event of an encounter. it seems nearly impossible to get away from him once he has set his mind on getting to you being that he has aerial superiority and speed as well as being able to fly through the walls. Many proposals have attempted to attack this question to no avail. In-game, players need to maintain eye contact with The Hound in order to put distance between the creature and themselves. Inside The Backrooms is just one of a handful of indie horror games based on the concept of the Backrooms. This entity is attracted to radio signals, meaning that players who are using the in-game walkie-talkies to communicate have to limit their communication or suffer the consequences. These tricky entities are also known as entity number 67. While this entity may be easy to avoid, the paralyzing fear to players who are communicating using walkie-talkies as to if and when Bacteria will spawn around them is chilling, especially in those dark hallways. They are also super intelligent. These people turned into creatures due to lack of proper hydration, sustenance, and/or sleep. The following are the most important entities, listed below. They can be found across multiple levels. Inside The Backrooms All Creatures and Entities Entity 1: Not Confirmed Entity 2: The Window Entity 3: Smiler Entity 4: Deathmoths Entity 5: Clump Entity 6: Medium: Same with the last, except the entity is able to kill a wanderer. If you want to see more entities, then go here. Not only is Level 8 inhabited by nearly every previously-mentioned entity, but its also home to some unique horrors. Not only does Level 1 blessed with a seemingly endless supply of water and electricity, but crates full of food and other supplies regularly appear at random. The Fiction Project Explained, Evil Dead Rise Age Rating and Parents Guide. Inspired by the eerie image that started it all, Level 0, also known as The Lobby, is an endless labyrinth of nonsensical hallways decorated with yellow wallpaper and lit by fluorescent lights. They have supernatural powers that will lure people to them in order to attack them. WebReality Levels (Levels that are part of The Frontrooms. However, while Level 1 is arguably the most friendly floor in the Baxckrooms, its also home to several deadly entities.
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